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OVERALL CONCEPT FOR COACHING AND TRAINING
The overall
concept for coaching and training within the D-MINT project aims at providing
relevant knowledge and competencies and enables people to apply DMINT
technologies within real world projects. It follows an approved three-phase
concept:
- The first
phase, web-based training and webinars, aims at providing an understanding
for the basics of model based testing. This includes an overview over the
basic concepts, methods and technologies. A suitable method for
delivery is to provide this knowledge in traditional class-room-based or
electronic supported forms. Experience shows that in most cases electronic
supported delivery in this phase is more efficient than classroom
training, since the slope of knowledge between master and apprentice is
relatively high and the amount of interactions needed is relatively low. However
this does not mean that the learners have to learn in a pure self-directed
way alone in their offices: Experiences in e-Learning courses showed that
pure self-directed learning de-motivates learners and is not very
effective. This is why so called "blended-learning" as a mix of various
electronic and presence-based forms have been established as the
silver-bullet over the last years. Such blended-learning combines the best
of both worlds and copes with the lonely-learner problem by including
classroom-based and electronic mediated forms of communication and
personal support. A typical model is to start with some presence workshop
followed by a phase of self-directed learning, then with some regular
electronic classroom / webinar sessions and finally with some presence
workshop to discuss the results.
- The
second phase, classroom training, builds on the basic knowledge and aims
at delivering competencies to apply the existing knowledge to solve
real-world problems. This means for example that a trainee who learned
about the foundations of statistical testing in phase 1 is now enabled to
apply this method on a given real-world problem within a hands-on
workshop, on a given real-world problem, e.g., an example system from
her/his domain that was provided by the trainer. However it can make sense
that such examples are also taken from the learners working environment,
which means that the trainer somehow needs to analyze and identify
suitable - for example in terms of complexity - problems for training the
application of the methods. In heterogeneous groups this might not always
be possible since people have a different background and work context. In
such cases phase 2 can be realized either by using a generic example or by
providing an example to each of the learners. Nevertheless, in most cases
the later is not feasible due to the amount of effort needed to identify
and work out suitable examples.
- The third
phase, the coaching, aims at the full transfer of the methods and
technologies to the learners working environment. This means that the
learners try to apply the methods and technologies in their real projects.
The trainer continuously decreases his support and mainly tries to consult
the coachee in terms of how to evaluate if the activities undertaken are
appropriate. For example, if a trainee tries to apply statistical testing
within a development project, the coach might not be able to help the
coachee on concrete tasks (e.g., due to confidentiality); however, the
coach supports the coachee in analyzing and evaluating if the testing
method is correctly applied, and helps him to formulate her/his
experiences. One goal of this phase is that the coachee builds up personal
experiences (empirical data) with the given method or technology, and that
she/he is able to evaluate its strength and weaknesses.

Figure: Three phase concept to
coaching and training
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